Wreck It Ralph (2012)

The computer animated feature film Wreck It Ralph (2012) inspired me. There are several reasons why this occurred. I absolutely feel in love with the character design. There would be characters who had exaggerated facial features. Like there were some characters who had the largest arms that I’ve ever seen. I thought this looked really cool. In addition, I got really inspired by the action scenes. They were very interesting and well planed. It never looks fake at all.
When I was watching Wreck It Ralph, the only thing I wanted was the realistic set design. Thought the entire course of the film I forgot it was an animated film. Everything looked so life like and beautifully textured. If I could have that same effect in my films that would be awesome.
The film was entirely created with computer animation. The animators used Maya to animate this characters. The models were created using a program called zbrush.
Wreck It Ralph was the first successful film in a long time from the Walt Disney studios to be successful. Most of the successful animated film s that were 3D were coming from Pixar.

Tekkonkinkreet (2006)

The animated feature film Tekkonkinkreet (2006) inspired me. The best thing in the film that I really enjoyed was the quality of animation. It was so smooth and life like. Throughout the entire course of the film, I never once thought of the characters as just drawings. I actually thought of them as people. People whom I cared about and could relate to.
The fight scenes in Tekkonkinkreet were completely fascinating. There is a good reason why this is so. In my opinion, I thought they were really exaggerated. The characters would literally jump across building as if they had super human powers or something like that. They also were pretty violent too. It’s really shocking because the character design is really simplistic and looks like a childrens film but the film is targeted for adults. The film was actually rated R.
The film was traditionally animated. I believe the animators also created cells for the film. Most films in Japan are still traditionally animated.
Tekkonkinkreet was the first film to be directed by an America. His name is Michael Arias and is completely fluent in Japanese. IN fact, he has a Japanese wife and two half Japanese children.

Hayao Miyazaki (1941-Present)

There are a lot of choices that Hayao Miyazaki has made in his career as an animator that I want to follow. For instance, before opening the famous Studio Ghibli that everyone in the world knows about, Hayao Miyazaki worked at numerous animation studios in Tokyo, Japan and worked his way up in the industry. Doing this time, he allowed himself to grow as an artist and develop his animation and drawing skills so he could be more professional. During high school and the beginning of college he had a hard time drawing human beings. If he didn’t work for someone else for twenty years he wouldn’t have been capable of opening a studio and getting his stories shown to a wide audience. I want to copy exactly that because I am not really the kind of person who is popular. I highly doubt I would get a lot of attention opening up an animation studio after college because I personally do not get a lot of attention. I’ve made it to college because I worked hard in public school and proved myself worthy of going to college. The same thing is for animation.
If I opened my own studio right after college and tried making movies that would be played in theaters I would fail. I know nothing about running a business and I have barely any people that I can network with in the animation industry. I don’t know anyone. It would be impossible for me to make a movie because I have no money, I have college loans to pay, it has always been hard for me to meet people that do not blow me off, and no one will want to watch my films because they don’t know anything about me. Working at a big studio like Pixar for twenty years will open up so many doors for me. I will be able to improve as an animator, my network of people will hopefully grow because of my experience as an animator, and I’ll possibly be ready to handle running a business with a fellow animator.
I used some of the same techniques that Hayao used for his animated film for my 20 second project. For instance, In all of the scenes where there is fast motion in Princess Mononoke, everything is animated on 1?s instead of 2?s. This means that every frame has a new drawing. When an animator is animating on 2?s , he is making a new drawing on every two frames. I used the same technique so my animation could be at least a little professional even though it is going to take hard work and a long time before that happens.
Studio Ghibli didn’t start out as an animation hit factory. Many people don’t know how difficult it was for the studio. Back then, no one had never heard of the studio before. Hayao had only one chance to show Japanese audiences that he was capable of making superb anime. The film that initiated his success was the hit film Nausciaa and The Valley of the Wind. The public had ever seen such an outstanding and well crafted animated film before. The film was complex and talked about common issues like greed, power, and environmental destruction. All the films that followed tend to revolve around the same themes. Each film the studio made just kept pushing the boundaries of animated storytelling.

The Adventures of Tintin (2011)

The computer animated feature film The Adventures of Tintin inspired me. There are several reasons that this occurred. I absolutely feel in love with the character design. There would be characters who hand exaggerated facial features. Like there were some characters who had the longest noses I’ve ever seen. I thought this looked really cool. In addition, I got really inspired by the action scenes. They were very interesting and well planed. It never looks fake at all.
When I was watching The Adventures of Tintin, the only thing I wanted was the realistic set design. Thought the entire course of the film I forgot it was an animated film. Everything looked so life like and beautifully textured. If I could have that same effect in my films that would be awesome.
The film was entirely created with computer animation and motion capturing software. Motion capturing software tracks the motion of an actor, who is wearing special type of suit, and records that motion. It then sends that recorded data to a program like autodesk motion builder and you can then apply that data to a 3D mesh. The motion of the 3D model look completely life like.
In the first time in history, Peter Jackson and the legendary Steven Spielberg joined forces to bring Tintin to life. The to film makers never have collaborated on a project before.

Atlantis: The Lost Empire (2001)

The animated feature film Atlantis: The Lost Empire (2001) inspired me. The best thing in the film that I really enjoyed was the quality of animation. It was so smooth and life like. Throughout the entire course of the film, I never once thought of the characters as just drawings. I actually thought of them as people. People whom I cared about and could relate to.
There are a lot of things in the film that I can apply to my own films. Although I was studying to be a computer animator and modeler, I can still apply the same smoothness I liked in the film to my own work. I want people to forget that my characters are just computer models and actually like care about them. I want them to be able to relate to the people I create. In addition, I like the style of the animation. I have already been emulating the style. Some of the characteristics of the characters have already seeped into my style.
The film was traditionally and computer animation created by Walt Disney animators. The only thing that is unique about this film is that the animators used computer software for certain scenes of the film. Until the film The Princess and the Frog came was released, the only film that was completely traditionally animated was the Little Mermaid.
The film was one of the first films Walt Disney films to be created at the beginning of the 21st century. Although it wasn’t one of the studios, most successful films, it will always be remembered for this.

Final Animation Paper

Tau I. Robinson-Farrar
Survey of Animation and Visual Effects
Writing Assignment
December 09, 2012

    Hayao Miyazaki had an unusual up-bring that shaped him into the man at we are all fascinated with and respect. On January 5th 1941, in Tokyo, Japan, Katsuji and Dona Miyazaki had a baby boy named Hayao Miyazaki. He is the second of their four sons. Throughout his childhood, Hayao went to several schools. One particular reason was because of World War II; In high school, his life began to change when he went to watch the first colored animated film in Japanese history—Hakujaden. Hayao absolutely fell in love with the films heroine and knew at that moment that he wanted to make films and be an animators. However, it was difficult for Hayao at first to be an animator. He was having a hard time drawing people. He was more fascinated in drawing planes and fighter jets from magazines and books. Things didn’t get better for him artistically until he graduated Toyotama High School.
    Beside Hayao Miyazaki’s upbringing, the Japanese Director started his career working at several animation studios before creating Studio Ghibli. After graduating Gakushuin University with a degree in political science and economics, Hayao still maintained his love for drawing and animation. This is when he made the decision to forget everything he studied in college and work in the animation industry. The first place he worked was the famous Toei Animation Studio as a inbetweener for animated films. This is the time in his life where he met his life long business associate and Studio Ghibli Co-Founder Isao Takahata. Takahata was one of Miyazaki’s supervising directors on the 1963 TV series Okami Shonen Ken (Ken the Wild Boy). Miyazaki and Takahata also worked together as activists in the company union. (28) This is period in time where he met his wife, Akemi Ota They would later raise two children. One of them would be the director of the Tales of Earth Sea film. Furthermore, after being the Animation Director for Lupin the third series, Hayao decided to leave Toei Animation Studio and work for A Pro. However, this wouldn’t last for long. He worked at several more studios before deciding to open up his own studio with fellow animator Isao Takahata.    
    Studio Ghibli didn’t start out as an animation hit factory. Many people don’t know how difficult it was for the studio. Back then, no one had never heard of the studio before. Hayao had only one chance to show Japanese audiences that he was capable of making superb anime. The film that initiated his success was the hit film Nausciaa and The Valley of the Wind. The public had ever seen such an outstanding and well crafted animated film before. The film was complex and talked about common issues like greed, power, and environmental destruction. All the films that followed tend to revolve around the same themes. Each film the studio made just kept pushing the boundaries of animated storytelling.
    I used some of the same techniques that Hayao used for his animated film for my 20 second project. For instance, In all of the scenes where there is fast motion in Princess Mononoke, everything is animated on 1’s instead of 2’s. This means that every frame has a new drawing. When an animator is animating on 2’s , he is making a new drawing on every two frames. I used the same technique so my animation could be at least a little professional even though it is going to take hard work and a long time before that happens. Using this technique for me worked out perfectly but the bad part was that it is a long process and takes a long time. I actually hated working on the project. I wanted to get the rough animation done in two weeks and then work on the clean up but instead it took five weeks to work on it. The process took so long that I never got the chance to work on the clean up at all.

This is the final animation project for my Survey of Animation and Visual Effects class. I absolutely hated working on this project. If it wasn’t for the fact that I had to work on this for a grade I won’t have uploaded it at all. My drawing skills aren’t were I want them to be yet and I have never made a 2d animated clip before that was 20 seconds logs. The length of the clip is the major reason why this animation sucks so much. It was tiring tracing the same guy over forty times. I then had some character design issues. Hopefully, in the near future, with enough experimenting and practice I will be able to make a better animated clip that I will be proud of to show to people. It will probably be 3d because I want to be a 3d animator and have no interest in traditional animation.

Update!!!!

Tomorrow or maybe Wednesday I’ll upload my review of the film, Atlantis. I made it a goal of mine to watch all the animated theatrical films produced by the Walt Disney company. I want to learn as much about this animation company because I want to work there after I graduate college.Image